Monday, June 18, 2012

ELearning Levels of Interactivity: Which One Do You Need?



If you are using eLearning sources, preparing to create or just enthusiastic about this type of exercising, you should know that eLearning programs can be categorized according to the stage of interaction provided.

According to these stages of interaction you can figure out how entertaining you want your eLearning programs to be. Therefore, if you are just looking to spread primary information, a easy page-turner course could work for you. However, if you are looking for an real involvement and connections by the student, a more entertaining eLearning course is a must-have. It's a fact that the more entertaining the course, the more efficient it will be in accomplishing the studying goals.

Which stages of interaction do you need?
The connections stage to suit the most for your company and your business goals is depending on many aspects, for example:

-The characteristics of the content
-Your technical infrastructure
-Budget
-Target audience

Level of Interaction: is a measurement used in eLearning that is the term for principles such as individual connections, complexness and stage of complexness of the course.

Let's look at the details:
Level 1. Passive-no interaction

This stage is what is known as 'page-turners'. The course is straight line and could be regarded primary exercising, in which the undergraduate functions only as an information device.

Basically, the series of displays is set and the undergraduate can not choose the order in which you want to see the material, come back to a past subject or look through easily. It is a stage that isn't very encouraging to the student. This is hardly regarded eLearning, however it can be efficient for interacting easy principles, and is relatively affordable to create.

At this stage students do not communicate with sources, they just have:

-Graphics, pictures and easy animations
-Rollovers
-Basic concerns questions

Level 2. Restricted interaction

In this case, the course remains primary, but the undergraduate has more management over their training; they have the capability to do more than just watch, study and get around. This stage is used for non-complex functions and servicing training.

At this stage students communicate with sources such as:

-Clickable cartoon graphics
-Navigation increases to food selection, glossaries, and hyperlinks to exterior sources.
-Often contains easy workouts (i.e. drag-and-drop, related, and recognition components).
-Audio and video.

Level 3. Average interaction

At Level 3 there is a high level of complexness and personalization of the course. Moreover the undergraduate has more management over their exercising and thinks the course as a participative and powerful action and not just a demonstration of material.

This stage is a preferred in the market mainly because it enhanced the stability between effective studying and growth time. Some resources:

-Animated Videos
-Customised Sound recording
-Complex models where the students get into information into fields
-Scenario-based cases
-Custom Display Animated design where students have the capability to examine.

Level 4. Simulator and game-based learning

This stage gives the greatest level of connections by the undergraduate.

The course contains models and the material are passed on through the use of academic video games to keep the undergraduate inspired.

-Real-time studying.
-Use of game playing technological innovation.
-3D simulations: for example software or components models and serious video games.
-Includes wide range of media (i.e. customized video clips and entertaining 3D objects).
-The use of electronic 'avatars'.
-Basically includes all of the components of stages 1, 2, and 3 plus energized interactivity; and higher stages of complexness.

Keep in mind that in the business enterprise it is important to have extremely entertaining exercising for your workers these days. So we motivate you to check out these concepts on how to start developing more entertaining content!


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